Not that I play WG more than a couple times a week, but I’m mixing my strategy up lately. The opening strat on both sides is to just rush the flag…a few people will fall off in mid-field and start fighting there. The initial defense doesn’t really exist on either side as its generally suicide because of the huge initial rush. Here’s my strategy as of late:
I just hang out in the flag room and let them run off with the flag.
Brilliant right? I know. My strat is to actually pick off an escort member or two. I let the EFC pick up the flag and run out of the room, then I target the last guy in the escort and root him just as he’s about to run out the door (if there’s a healer towards the back I’ll target him and cross my fingers). Typically, no one sees him getting rooted and I can pick him off pretty easily. Even if the escort does pay attention and sees one of their buddies get rooted, it slows the whole escort down and buys us time. If I rooted a Pally, there’s a bit less than a 50-50 shot that I’ll kill him, but even if I don’t, I slow him down enough that’s he’s taken out of the escort. On good days, I can then catch up to the escort and engage with the rest of the Horde. On a really good day there’s only 1-2 players after the flag and I can actually defend the whole thing myself…or at least slow them down long enough that they can’t get down the ramp because my helpers have arrived.
At the start of the game, I used to run down the tunnel and grab the speed boost so Alliance couldn’t get it, but I’ve stopped doing that. I actually like it when the lead guy gets the boost and takes off after the flag, it helps split the group up and gets them all focused on catching up with the flag instead of watching their buddies get rooted.
So after that initial strategy pans out, I do one of two things depending on how things are going. Either go on O to help get our flag back, or head back to the flag room to stay D.