This is already here, but I’m redundant like that. You need about 6 stacks of linen (a bit less if you’re lucky).
Before you leave the trainer, don’t forget to buy Coarse Thread, Red Dye, and Blue Dye for the DMF quest.
Hats (all +5 fishing)
Items that can be fished up (aside from the stuff above):
So with 4.3 and the Darkmoon Faire profession quests, I’m going to level some of the other profs to 75 so I can do the quests. I’m going to keep Alchemy as I have the Swiftness Potion so I’m dropping Herbalism to pick up the other profs. Here’s my plan for Inscription when the Faire comes back:
1-22 Ivory Ink (25 pigments required)
23-40 Scroll of Agility
41-60 Moonglow Ink (50 pigments required)
61-65 Scroll of Recall
66-75 Encahnting Vellum
You need about 7 stacks of Level I herbs (Peacebloom, Silverleaf, & Earthroot), which I already have in the bank. Also note that since that puts me at 75, I can stockpile Stamina II scrolls…and then Agility II scrolls at 85. Both of which require level II herbs (Swiftthistle, Briarthorn, Mageroyal, Stranglekelp, Bruiseweed). Maybe I should start saving Stranglekelp. 🙂
…considering I already have all the herbs I need, I suppose it makes sense to drop Herbalism now so I can get my Enchanting back up to 75 before the next Faire…then I can drop it and power-level Inscription to knock out 2 profs in 1 day. 🙂
(Note: Rogue’s Deck cards can be made at 85…but they’re repeatable quests and only provide 25 rep…not really worth it imo).
The more I use the Holy Protection Potion, the more I love it. Here’s why:
- It lasts two minutes. You don’t have to worry about fumbling for it during combat or over-healing yourself. Its basically a “Hey, I’m going to fight a Pally so I’ll just pop my potion now” type of thing.
- Since it lasts two minutes, you can pop it before combat so your potion cooldown resets. Not that I’ve had more than a couple fights with Pallies that lasted over 1 minute, but it sure is nice to be able to use a second potion.
- It absorbs 400 damage versus our highest Healing Potion alternative, which heals for 320…and if my fight does last over 1 minute that’s 800 vs 320. Woot.
The only thing that blows is that it requires Swiftthistle and Briarthorn, which are the only 2 herbs that I need that I can’t buy off of vendors.
Pilgrim’s Bounty is almost upon us and the beauty of that event (considering we can’t complete all the achievements) is that you can power level cooking to 375 in a crazy short amount of time. It should also be noted that we don’t benefit from anything over skill level 130, with the exception of the Northrend recipes (so they’re only worth buying if you feel like collecting recipes).
Vendors on Both Continents
- 80 Smoked Sagefish – Multiple Vendors
- 175 Sagefish Delight – Multiple Vendors
- 60 Crunchy Spider Surprise – Ghostlands, Bloodmyst Isle (also a Horde quest)
- 175 Carrion Surprise – Desolace, Dustwallow Marsh, Swamp of Sorrows
- 175 Jungle Stew – Desolace, Stranglethorn Vale
- 175 Mystery Stew – Desolace, Dustwallow Marsh
- 175 Roast Raptor – Dustwallow Marsh, Desolace, Arathi Highlands, Northern Stranglethorn
- 225 Spiced Chili Crab – Swamp of Sorrows, Westfall, Northern Stranglethorn
- 275 Mightfish Steak – Feralas, The Cape of Stranglethorn
- 225 Tender Wolf Steak –
Eastern Kingdoms Vendors
Northrend Drops – These drop from mobs in Northrend, the only way to acquire them would be to group with a P2P and then roll on the drop.
Note: Barbequed Buzzard Wings is obtainable from both Vendors and Trainers…its included in the Trainer list.
I’m only planning on leveling Engineering to 75 to get the Mechanical Squirrel (lost Need rolls both times I’ve seen the recipe drop so obviously I’ll win the next one). Here’s how I plan on doing it.
1-30 Rough Blasting Powder
30-52 Handful of Copper Bolts
53-75 Rough Copper Bombs
65 Copper Modulator
75 Mechanical Squirrel Box
The only trick, as usual with planning power-leveling, is giving myself some breathing room with the yellow skill-ups. I need to make plenty of extra blasting powders and copper bolts, but I only need 23 skillups from bombs and they turn yellow at 60, so I’d need to make 14 of them in the yellow zone. So lets give myself a 30% fail rate (which is crazy high, but beats having to grind more mats), which means I need to make 5 extra bombs. That means I need:
29 Linen Cloth
89 Copper Ore
54 Rough Stone
That’d also leave me with 27 Copper Bombs, which would be a tasty little treat for a bit. I suppose at the same time I do all this, I could knock out the new Darkmoon Faire profession quests for both Mining and Engineering.
I’m not going to bother looking at taking Engineering to 100 for the Flying Tiger Goggles. In order to use them I’d have to keep Engineering so the whole “how many mats do I need to power-level so I can drop the gathering prof as soon as I get enough mats” question is kinda out the door as I’d really want to keep Mining to supply mats for explosives. Engineering then becomes a “you get there when you get there” type of prof.
This doesn’t include buffs from annual events or 1-time quest rewards (but does include buffs that you get when accepting a quest, which are refreshable by just abandoning and re-accepting the quests). It also excludes some lowbie potions, bandages, foods, etc.
Weapon Enchants (Only one can be active)
- Minor Wizard Oil (+7 intellect) Source: Enchanting
- Coarse Weightstone (+3 damage to Maces, Staves, and Fist Weapons) Source: Blacksmithing
- Coarse Sharpening Stone (+3 damage to Daggers, Swords, Axes, and Polearms) Source: Blacksmithing
- Flametongue Weapon (+5% non-physical damage and 99-306 fire damage) Source: Class Ability (not a consumable but fits well in this category).
“Well Fed” Buffs (Only one can be active)
Guardian Elixirs (Only one can be active)
Battle Elixirs (Only one can be active)
Potions (Shared Cooldown)
- Holy Protection Potion (absorbs 400 holy) Source: Alchemy
- Shadow Protection Potion (absorbs 675-1125 shadow damage) Source: Chest
- Swiftness Potion (+50% runspeed) Source: Alchemy, Fishing, Drop
- Swim Speed Potion (+100% swimspeed) Source: Alchemy, Drop
- Rage Potion (+20-40 rage) Source: Alchemy
- Lesser Healing Potion (+160 Health) Source: Alchemy, Vendor, Drop
- Healing Potions (+320 Health) Source: Alchemy , Vendor, Drop
- Minor Mana Potion (+160 Mana) Source: Alchemy, Vendor, Drop
- Lesser Mana Potions (+320 Mana) Source: Vendor, Drop
Misc Buffs (Shared Cooldown)
Explosives (Shared cooldown)
Honorable Mentions (Other Buffs that aren’t really “consumables”)
- Rallying Cry of the Dragon Slayer (+50% melee/ranged/spell crit and +50% melee AP) Source: Must be in Stormwind/Orgrimmar when a dragon’s head is returned; 2hr duration
- Darkmoon Buffs (one only: +1-10% damage; +25 Resist All; or +10% to Intellect, Spirit, Stamina, Strength, Agility, Spirit, or Armor) Source: Darkmoon Faire NPC; 2 hour duration
- Energizing Spores (+30 to all stats) Source: Killing Sporebats in Zangarmarsh; 5 minute duration
- Water Gliding (Underwater Breathing and +50% swimspeed (doesn’t stack with Aquatic Form)) Source: Fishing Daily; 15 minute duration
- Friends Come in All Colors (Water Walking) Source: Azshara quest**; 5 minute duration
- The Captain’s Kiss (+75% Swimspeed) Source: Bloodmyst Isles quest**; 20 minute duration
- Poison Extraction Totem (removes a Rogue’s Crippling Poison and a Hunter’s Serpent Sting) Source: Durator quest**
- Nasty or Saintly (+8% AP and SP or +3% Hp5) Source: Quest**; 20 minute duration
- Tonga’s Totem (Bird pet that can temporarily deceive some opponents into thinking the player is a Hunter) Source: Quest
- Revitalized! (+50 Mp5 and Hp5) Source: Killing certain mobs in Desolace; 5 minute duration
- Pumped Up! (+10% to base stats) Source: Cheering L70ETC during the DMF; 5 minute duration
*Requires the profession to use
**By not completing the quest, this buff/item stays available