PreMoP, as a tanking Druid, I never worried about Rage Potions. Rage just wasn’t an issue. Back then, we basically had 4 abilities Growl, Swipe, Mangle, and Maul. We’d use Growl as a pull. Swipe would keep the attention of pretty much every mob around us and we’d pop Swipe whenever it was up just to make sure we kept their attention. We’d use Mangle on whatever was focused on the by the group. Maul was purely used as a Rage dump.
Things are pretty different these days. Swipe is gone (well, it moved up to lvl 22), and it that’s HUGE. We no longer have any AoE ability so any group pull scatters to the other DPS’ers and the healer. This has made F2P Druid tanking WAY more difficult. The good thing is that Mangle no longer requires rage and is just on a timer so I can immediately open with that to grab one mob. That leaves Growl to grab another one and hopefully by then I’ll have enough Rage to use Maul on a 3rd. That Maul not only trips it’s 3 sec cooldown, but also dumps all my rage. I then have to tab around to bash on whatever mob I’m loosing threat the fastest on. Its all very frantic until the first couple mobs in the group are down.
In come the now valuable Rage Potion. Every second taken to get the group under control is pretty valuable. Having a stack of Rage Potions on my toolbar is now a must.
A couple other notes:
Since I’m no longer pulling with Growl, I’m using Moonfire pretty heavily to open. The only time I won’t use it is if I have a pretty good amount of Rage built up and don’t want to loose it by switching forms.
The above excludes Bear Hug, which is a damage-dealing stun that comes with Guardian spec. It’s also pretty much the only benefit of being Guardian vs Feral as the additional armor isn’t really necessary. It does add for another nice PvE opener and is great against PvP Druids as our roots are pretty worthless against them.
I’m also playing with this macro for PvP now that I’m playing with flag carrying as Guardian. It gives me a significant amount of Dodge for a few seconds and adds to my survivability. The problems with it are 1) it pops my healing potion cooldown and 2) Savage Defense needs 60 rage so I still have to wait a bit to build enough Rage to use the ability…so I’m not sure if I’ll really use it that much
/use Rage Potion
/cast Savage Defense
I didn’t play much this weekend, but did hop into several AB’s (since its AB weekend) hoping to win one and score some decent honor as I work towards my next honor purchase (probably Grand Staff or Jordan for a nice FC weapon). The closest Horde came was 1600:1590 (that one stung). I’m up to a whopping 16 AB wins over the last year.
Unless MoP seriously adjusts Horde/Alliance balance, I don’t see myself getting any of these achievements in the foreseeable future.
Given my play-time, I really don’t have any control over any of those achievements other than to just keep playing and hope I luck out with a stacked pre-made. Not a fun idea so I’ve written them off as unobtainable for me.
The one AB achievement that I can still actively work on is To The Rescue! and that’s my plan these days when I find myself in AB.
On a WG note, the one achievement I’m really missing (other than the rep of course) is Warsong Gulch Veteran (at 69/100). Horde wins a LOT more WG than AB so I’m hoping to knock that one off somewhere before 2050 (which is when I’ll probably get Arathi Basin Veteran).
I thought I’d piggy back off WG strat post and reveal my sure-fire strat at winning AB. My pretty-much-without-exception opening strat for AB is to run up to Lumber Mill and pop into stealth right before I crest the hill. Then I do two things. 1) Head straight towards the bushes and 2) mourn the death of anyone who followed behind me.
I do this because the Alliance’s pretty-much-without-except strat seems to be to send a full 5-7 man team through LM and onto either BS or Farm. I just wait for them to cap the LM flag and move on. At worst, they’ll leave 2-3 guys to guard the flag. At best, they’ll leave it exposed. If its a group of 3 or 2 (with a two pallies), I’ll usually wait until help arrives, but if its any other mix of 2, I’ll go ahead and sink my teeth in and see how it goes. Even if I’m just hanging out and watching two pallies, I figure its two pallies that aren’t somewhere else on the map.
My only exception to this is if a large enough group followed me to actually take on that initial wave (which is pretty seldom), then I’ll lay into a healer.
That’s it. Horde wins. Game over.
Not that I play WG more than a couple times a week, but I’m mixing my strategy up lately. The opening strat on both sides is to just rush the flag…a few people will fall off in mid-field and start fighting there. The initial defense doesn’t really exist on either side as its generally suicide because of the huge initial rush. Here’s my strategy as of late:
I just hang out in the flag room and let them run off with the flag.
Brilliant right? I know. My strat is to actually pick off an escort member or two. I let the EFC pick up the flag and run out of the room, then I target the last guy in the escort and root him just as he’s about to run out the door (if there’s a healer towards the back I’ll target him and cross my fingers). Typically, no one sees him getting rooted and I can pick him off pretty easily. Even if the escort does pay attention and sees one of their buddies get rooted, it slows the whole escort down and buys us time. If I rooted a Pally, there’s a bit less than a 50-50 shot that I’ll kill him, but even if I don’t, I slow him down enough that’s he’s taken out of the escort. On good days, I can then catch up to the escort and engage with the rest of the Horde. On a really good day there’s only 1-2 players after the flag and I can actually defend the whole thing myself…or at least slow them down long enough that they can’t get down the ramp because my helpers have arrived.
At the start of the game, I used to run down the tunnel and grab the speed boost so Alliance couldn’t get it, but I’ve stopped doing that. I actually like it when the lead guy gets the boost and takes off after the flag, it helps split the group up and gets them all focused on catching up with the flag instead of watching their buddies get rooted.
So after that initial strategy pans out, I do one of two things depending on how things are going. Either go on O to help get our flag back, or head back to the flag room to stay D.
So I’ve been playing for about 6 months and I’m only about 1/3 of the way to my second BoA. It looks like I’m going to dump my DMF tickets on a weapon instead of a mount as I’m just not that into PvP these days so it’ll be ages before I get a weapon through PvP. I’ve also decided to look at my monthly grind schedule to try to optimize my time. I’m still hoping to find the Elixir of Minor Agility recipe, the schematic for the Mechanical Squirrel, and the leatherworking pattern for the White Leather Jerkin (for transmorg). Here’s what my plan looks like, keeping in mind that when an AB or WSG weekend is in town, BGs are a priority also.
When the DMF is NOT in town:
- Wailing Caverns and Shadowfang Keep for Mysterious Grimoire, Monstrous Egg and the recipe, schematic, and pattern.
- Ragefire Chasm for Imbued Crystal and the recipe, schematic, and pattern.
- Deadmines and Shadowfang Keep for Ornate Weapon and the recipe, schematic, and pattern.
- BG’s for the Adventurer’s Journal, Captured Insignia, and Banner of the Fallen (as well as Honor of course).
- After the above are done, I’m hoping to stick with Azureload Mine until I get the cat…mixed in with some BGs.
*I’ve found Azureload Mine to be a great spot for casual farming. There’s no demand to sit down for 30-45 minutes to do a dungeon run. You can leave the computer whenever you want as nothing in there is hostile to Horde (the miners are all immobilized in webs until you attack them and the spiders are friendly). And the mine is fairly well packed with mobs so you can continuously run through it. I tried it for the first time last night for an hour. I got the +1 strength to wrist enchanting recipe. I don’t need that, but it let me know my plan can work as it has a 0.02% drop rate…same as the other stuff I’m hoping to find. I’ll stick with Azureload until I get the cat and then look for somewhere else.
Battleground Killing Blows / Battleground Honorable Kills
0.047 is where I’m at right now. I do heal a decent amount in BG’s so that definitely throws it off…so its not a good measurement for toons that also heal. (although even considering how much I heal…I do kinda suck)
As a bit of a benchmark, Kale is at 0.19 and Lofi is at 0.21
Currently at 24 of 24
Not much point of this post other than to let me keep track of how I’m doing with Gurubashi and maybe see if one day is better than another (which I’m guessing will be Mon-Thur). Keep in mind this is local time. I’m on the east coast and the server is west coast, so server time is -3 hours.
- Friday, midnight – swamped with high level toons
- Saturday, midnight – swamped with high level toons
- Tuesday, 6:00am – 19 Pally, I died a pathetic death
- Thursday, 6:00am – No one else there, woot
- Friday, 6:00am – 85 Druid
- Sunday, 6:00am – 10 Druid, I died the most painful death ever in WoW
- Monday, 6:00am (real holiday) – 10 Druid, high level Hunter
- Tuesday, 6:00am – high level Pally
- Wednesday, 6:00am – No one else there, woot
- Wednesday, 9:00pm – multiple high level toons
- Thursday, 6:00am – high level Hunter (that popped in right at 6:00, just after I drank my whiskey…grrr)
- Friday, 6:00am – 85 Druid & a 52 Pally (Soo, apparently in my 5th attempt I befriended the 85 Druid, even though she’s Alliance, and she let me have it on this attempt. The Pally spanked me, she spanked him, I rezzed, he rezzed, he spanked me, she spanked him…repeat like 5 times until she finally got him without me dying. Thanks Zena!)
- Friday, 9:00am – 52 Pally & a 19 Pally (I didn’t see Unatone until it was almost too late. I let the 19 start opening the chest and was about to engage when Unatone popped up infront of me. Glad I didn’t unstealth as I’m sure Unatone would have camped me silly if he realized I was the same guy from the 6:00am attempt). I was looking forward to fighting the 19 Pally though. 😦
- Friday, noon – 19 Pally & an 85 Pally
- Tuesday, 6:00am – No one else there, woot
- Monday , 6:00am (Hallow’s End)- No one else there, woot
- Tuesday, 6:00am (Hallow’s End) – No one else there, woot
- Wednesday, 6:00am (Hallow’s End) – This morning was a bit weird. A 26 Hunter whispered “Don’t be afraid of DK” and then logged. A couple moments later an 85 DK appeared. He just stood there on the edge after the chest spawned so I did a /go and he did the same to me…so I went. After looting, I ran back to him to /thank and he /smiled and logged. Maybe he was just looking for some game? Thanks Arlaak! [Edit: come to find out he was just drunk IRL]
- Wednesday, 9:47pm (Hallow’s End) – I was able to log in in the evening and do about 30 minutes of questing. I was parking my toon back in the arena, and there was a chest. 🙂
- Thursday, 6:00am (Hallow’s End) – 77 Pally
- Friday, 6:00am (Hallow’s End) – 64 Warlock
- Monday, 6:00am – high level Mage
- Tuesday, 6:00am – high level Priest that oddly mounted a horse and rode out of the arena as John Mithril was walking down the ramp to drop the chest. Odd, but yeah for me.
- Wednesday, 6:00am – No one else there, woot
- Tuesday, 9:09pm – Again, just putting myself into position for the following morning and there was the chest. 🙂
- Wednesday, 6:00am – 22 Hunter
- Wednesday, 9:00pm – High level Hunter (thought I’d try my luck again at the 9:00pm chest…didn’t work this time)
- Thursday, 6:00am – No one else there, woot
- Thursday, 6:00pm – high level DK
- Friday, 6:00am (real world holiday) – No one else there, woot
- Friday, 6:03pm (real world holiday) – showed up 3 minutes late and it was gone
- Monday, 6:00am – 20 Rogue and 24 Hunter
- Tuesaday, 6:00am – camp-happy 24 Hunter
- Tuesday, 6:00pm – several high level toons
- Tuesday, 9:00pm – several other 20’s. I’m getting better against Pally’s 🙂
- Wednesday, 6:00am – a 19 and an 85 helper
- Wednesday, 6:00pm – no one else there…but just as I was looting the trinket a 19 Hunter ran in. Mwahahahaha
- Wednesday 9:00pm – a 19 and an 85 helper
- Thursday 6:00pm – two 85’s
- Monday, 6:00am – No one else there, woot
- Monday, 9:00pm – Several others there
- Tuesday, 6:00am – No one else there, woot
- Wednesday, 6:00am- 85 DK
- Tuesday, 6:00am (DMF week) – 20 Rogue that, for whatever reason, never came out of stealth to challenge me. I was looking forward to a fight…but ah well.
- Wednesday, 6:00am (DMF week) – same 20 Rogue that chose to hung out on the bleachers.
- Thursday, 6:00am (DMF week) – No one else there, woot
- Friday, 6:00am (DMF week) – No one else there, woot
- Friday, 9:00am (DMF week) – two 85’s
- Friday, 12:00pm (DMF week) – two 85’s & a 20
- Friday, 3:00pm (DMF week) – multiple high-level toons
- Sunday, 9:00pm – multiple high-level toons
- Monday, 6:10am – showed up 10 minutes late and it was gone
- Monday, 9:00pm – a 9 Druid and his 85 guildy
- Tuesday, 6:00am – 9 Druid and good ol’ 20 Rogue. After I killed Yeahkent, Jota finally engaged me.
- Wednesday, 6:00am – 20 Rogue. He went down in 3 swipes today (took me a bit longer yesterday as he caught me off guard. You’d think a toon with 2,500 honor would go out and buy a trinket and a neck piece.
- Wednesday, 9:00pm – 76 Druid that graciously just hung out and watched me loot…and then some other 20 came in but I was way too happy to notice anything. 24 and I’m done. 🙂
…missing one somewhere.